Start with a really shitty party of 4444 maybe (that's four Black Belts)... Then have 8 variations, a plus and minus for each member of the party. That essentially adds and substracts a physical or minus point on the spectrum of party characters. Then from that test and mutate again. The success of a given party can be measured by the time it takes to complete the game. That's the primary factor, among others, like the length of the battle, money spent, time leveling up, etc. At that point, I mentioned in my notes the use of the words secondary, tertiary, quaternary, and quintessential...
Testing and mutating from a certain point may contain implied ruts. Like four White Mages any any variation thereof might not do so well. It's like local extrema on the graph. Where did i see that before? A genetic equation being focused upon with one global answer but several local extrema that doubled as "answers" while the experiement was running... Hot shit, ferreal...
Posted by Mark Canlas at December 16, 2002 05:10 AM